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Manvita Boyini 

Product Designer

 US Citizen 

 3466818984 

 Houston, TX 

Professional Experience

 Product Designer, Mentor a Promise

 Feb 2026 – Present | New York, NY

  • Leading end-to-end (0 to 1) product design for Phase 2 of Promise Path, an e-learning platform built on the Social-Emotional Learning (SEL) framework for underserved K1–K12 students, including children in homeless shelters and students without consistent access to school.

  • Designing responsive, cross-platform experiences for desktop and mobile, applying inclusive and accessible design principles tailored to the literacy levels, developmental needs, and contexts of vulnerable youth populations.

  • Developing user flows and interactive Figma prototypes to translate SEL learning methodology into intuitive, age-appropriate UI/UX across the K–12 age range.

  • Collaborating closely with leadership, educators, and the engineering team during active design and development to align product decisions with mission goals, accessibility standards, and platform scalability.

 UI/UX Designer, Cloudangles

 May 2025 – Sep 2025 | Remote

  • Led end-to-end (0 to 1) product design for a B2C generative AI content platform, owning user flows, journey maps, and information architecture to optimise navigation and overall user experience.

  • Built and maintained a scalable Figma design system and UI component library using variables, Auto Layout, and reusable components to deliver responsive, accessible interfaces across web, iOS, Android, and tablet platforms.

  • Reduced user clicks by 40% through high-fidelity wireframes and interactive prototypes, driving rapid design iteration and measurable usability improvements.

  • Collaborated with product managers, engineers, and stakeholders in Agile/Scrum sprints while concepting and prototyping.

User Experience Designer, Hoosier Community Network

 Jul 2024 – Feb 2025 | Bloomington, IN

  • Designed wireframes, user flows, and interactive prototypes in Figma and Miro, applying accessibility and inclusive design principles to align UX/UI with stakeholder requirements and business goals

  • Partnered cross-functionally with developers and project managers through an iterative, user-centered design process to ship features that met organizational objectives.

 User Experience Designer, SalesForce (Sponsored by IU)

 Jan 2024 – May 2024 | Bloomington, IN

  • Conducted mixed-method research, user interviews, workshops, Black Mirror brainstorming, and Wizard of Oz testing to evaluate Slack AI and conversational AI interfaces, identifying ways to reduce AI misinterpretation and strengthen user data privacy.

  • Designed wireframes and high-fidelity prototypes in Figma to increase transparency and build user trust in AI/ML-driven outputs for enterprise and education users, informing product decisions around explainable AI.

 UI/UX Desinger, Indiana University Bloomington

 Jan 2023 – May 2024 | Bloomington, IN

  • Mentored 100+ students in user-centred design, UX methodologies, and design thinking through design critiques and project reviews, delivering hands-on training in wireframing, prototyping, user research, and visual design.

  • Guided 80+ students in research methods for evaluating accessibility, inclusive design, and usability, embedding these principles into real-world projects.

 Junior Designer, Quite A Living Design Studio

 Apr 2021 – Jun 2022 | Hyderabad, India

  • Produced detailed wireframes, mockups, and interactive prototypes, and contributed to project planning and design specifications, balancing design intent and usability goals through an iterative design process.

Skills

UX & Product Design: UX Design, UI Design, Interaction Design, Visual Design, Design Systems, Information Architecture, UserFlows, Wireframes, Prototyping, Journey Maps, Personas, Storyboards, Affinity Mapping, Accessibility & Inclusive Design,Responsive / Mobile-First Design

Domain Experience: EdTech / E-Learning, Social-Emotional Learning (SEL), Inclusive Design for Underserved Populations, AI/ML &Conversational Interfaces, B2B SaaS, B2C Generative AI

Research & Strategy: User Interviews, Contextual Inquiry, Direct Observation, Usability Testing, Competitive Analysis, Qualitative &Quantitative Data Analysis, Double Diamond Process, Opportunity Mapping, Vision Boards

Design & Prototyping Tools: Figma (Auto Layout, Variables, Components, Dev Mode, Prototyping), Adobe XD, Adobe Creative Suite,Rive, FigJam, Miro

Process & Collaboration: Agile, Scrum, Sprint Planning, Cross-Functional Collaboration, Stakeholder Communication, IterativeDesign Process

Education

 Master of Science in Human-Computer Interaction

 Indiana University - Bloomington

 Aug 2022 – May 2024 | Bloomington, United States

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